Authored by: nick_namous
Tables allow for an interactive game, intricate scripts, and fun; they are a necessity for any Roblox game to prosper.
To know and understand how to make tables, you must be able to successfully create and understand how a variable works.
Variables are one of the fundamental building blocks of script. It enables scripts to be less complicated, lengthy, and annoying to write.
For example, this is a script without variables.
while true do
game.Workspace.Obby.Obby1.ObbySet1.Obstacle1.Transparency = game.Workspace.Part.Transparency
wait(45)
game.Workspace.Obby.Obby1.ObbySet1.Obstacle1.Transparency = 0.75
wait(1)
game.Workspace.Obby.Obby1.ObbySet1.Obstacle1.Transparency = game.Workspace.Part.Transparency
wait(35)
game.Workspace.Obby.Obby1.ObbySet1.Obstacle1.Transparency = 0.5
wait(1)
end
Jeez, what a long script! We could sure simplify that with some variables. To replace that with a variable, we could assign a variable to that obstacle, the part with the transparency that we want to set it to, the wait time, and the transparency!
This is that script with those variables assigned:
local Obstacle = game.Workspace.Obby.Obby1.ObbySet1.Obstacle1
local SetObject = game.Workspace.Part
local ST = 0.75 -- SetTransparency
local WT = 45 -- WaitTime
local WTT = 1 -- WaitTimeTwo
while true do
Obstacle.Transparency = SetObject.Transparency
wait(WT)
Obstacle.Transparency = ST
wait(WTT)
Obstacle.Transparency = SetObject.Transparency
wait(WT - 10)
Obstacle.Transparency = ST - 0.25
wait(WTT)
end
Viewer: Great, Nick. We made a script that only shows what the difference is between using a variable and not.
Nick: Not just that, we also recognized the importance of variables. And if you didn't already know how to make a variable, it was right there in the script. Hence:
local Obstacle = game.Workspace.Obby.Obby1.ObbySet1.Obstacle1;
local SetObject = game.Workspace.Part;
-- etc.
As aforementioned, tables are very useful in any Roblox game. They are just as useful as variables.
We denote tables mainly by variables, shown here:
local Table = {} -- Our table
We can then insert values and items into the table.
local Table = {game.Workspace.Sound1,
game.Workspace.Sound2} -- Our table
Often times, people will set a variable to a math.random() function that then will get a random value or item out of the table. Shown here:
local Table = {game.Workspace.Sound1,
game.Workspace.Sound2} -- Our table
local MathRandom = math.random(1, 2) -- Gets a random number
To then get the actual item out of that table, and for this instance, play it, we'll need to make a function. We do that by saying, "<tablenamevariable>[<math.random()variable>]", like so:
I feel that it is important to mention that the number in the brackets will determine which value/item that we are retreiving from the table. So if we said, "Table[2]", we'd get, "game.Workspace.Sound2", instead of "game.Workspace.Sound1".
local Table = {game.Workspace.Sound1,
game.Workspace.Sound2} -- Our table
local MathRandom = math.random(1, 2) -- Gets a random number
Table[MathRandom]:Play()
This script will play one of two sounds we have in Workspace.
Tables are assigned with variables. They are a necessity in any Roblox game, and are intricate, yet easy to make and understand. I hope you got something out of this lesson, whether that is the importance of a variable, what a table is, or what you can do with a table. Thank you for reading this guide.
Authored by: nick_namous ;)