Debounce

What is a Debounce script?

by SplitSecondFail153

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What is a Debounce script?

A Debounce script prevents a script from being repeated before it can finish.

How can this help me?

Let's say you have a button on the floor, and you need it

to print something into the console or complete an action

when someone steps on it. This is how it would look normally.

game.Workspace.Button.Touched:Connect(function(hit)
    print ("Button Pressed!")

    wait(5)
    print ("This action has been completed!")
end)

Although this seems like it would work, this is what would

be outputted.

Button Pressed!
Button Pressed!
Button Pressed!
Button Pressed!
Button Pressed!
This action has been completed!
This action has been completed!
This action has been completed!
This action has been completed!
This action has been completed!

How do I fix this?

Fixing this is pretty simple, all it takes is adding a

couple more lines to the script.

local buttonPressed = false
--Saves whether or not the button is pressed

Workspace.Button.Touched:Connect(function(hit)
    if not buttonPressed then
    --Is it not pressed?

        buttonPressed = true
        --Marks it as pressed, so that nothing else will execute

        print ("Button Pressed!")
        wait(5)
        print ("This action has been completed!")


        

        buttonPressed = false

        --Mark it as not pressed, so the script can execute again
        end
end)

You can also add a wait command at the end so the script will

wait before it can be re-activated.

CREDITS

This little tutorial was paraphrased by me so it could be added

into this game, here's a link.

https://developer.roblox.com/articles/Debounce

Go check it out if you want a more in depth tutorial on a debounce

script!

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