To begin creating a killbrick, you will need a part with a script. The part should be named "killbrick," or something like that. Make sure that the part is parent of the script, so drag the script inside the part. Next, we will need to begin the script with a function.
function ontouch(part)
end
inside the function, we will need to find if a humanoid (stats of a player) is touching it. To do this, we will need to detect if the humanoid is there.
function ontouch(part)
local hum = part.Parent:FindFirstChild("Humanoid")
end
next, we will need to see if the humanoid is there, and not not touching the part. We can do this with this code.
function ontouch(part)
local hum = part.Parent:FindFirstChild("Humanoid")
if hum ~= nil then
end
end
Finally, we need to add the part that edits the humanoid's health, and in this case we will set it to zero.
function ontouch(part)
local hum = part.Parent:FindFirstChild("Humanoid")
if hum ~= nil then
hum.Health = 0
end
end
script.Parent.Touched:Connect(function(ontouch))
That last part was to run the function every time when the player steps on the part.