Welcome to the ninth episode of our Roblox Lua scripting tutorial series! In this episode, we'll explore how to create game passes and in-game purchases, allowing you to monetize your Roblox game.
Before we begin, make sure you've completed the previous episodes and have a solid understanding of scripting in Roblox Lua.
Game passes are in-game items that players can purchase to gain access to special features, items, or abilities within your game. Let's create a game pass that grants players a special "VIP" badge.
Now, let's write a script to give players who own the VIPPass a badge:
local gamePassService = game:GetService("GamePassService")
local badgeService = game:GetService("BadgeService")
local VIPPassId = 1234567 -- Replace with your actual Game Pass ID
gamePassService.PromptPurchaseFinished:Connect(function(player, assetId, isPurchased)
if assetId == VIPPassId and isPurchased then
-- Give the player a badge
local success, errorMsg = pcall(function()
badgeService:AwardBadge(player.UserId, VIPBadgeId)
end)
if success then
print(player.Name .. " now has the VIP badge!")
else
warn("Error awarding badge: " .. errorMsg)
end
end
end)
In this script, we listen for the PromptPurchaseFinished
event, which fires when a player purchases a Game Pass. If the purchased Game Pass matches our VIPPass, we award the player a VIP badge.
To test the Game Pass and badge:
Besides Game Passes, you can also create in-game purchases for virtual items like skins, pets, or currency. Here's an overview:
Here's an example script for handling in-game purchases:
local marketplaceService = game:GetService("MarketplaceService")
local player = game.Players.LocalPlayer
local item1Id = 1234567 -- Replace with the actual asset ID
local item2Id = 9876543 -- Replace with another asset ID
local function onPurchaseSuccess(purchasedItem)
if purchasedItem == item1Id then
print("Player purchased Item 1")
-- Give the player the purchased item (e.g., a skin)
elseif purchasedItem == item2Id then
print("Player purchased Item 2")
-- Give the player the purchased item (e.g., a pet)
end
end
marketplaceService.PromptPurchaseFinished:Connect(function(player, assetId, isPurchased)
if isPurchased then
onPurchaseSuccess(assetId)
end
end)
In this script, we listen for the PromptPurchaseFinished
event and check which item the player purchased. You can then grant the purchased virtual item to the player's character.
In this episode, you've learned how to create Game Passes, award badges to players who purchase them, and handle in-game purchases for virtual items. These monetization strategies can help you generate revenue from your Roblox game while providing players with special content and experiences.
Stay tuned for future episodes, where we'll continue to explore advanced scripting techniques and game development strategies. Happy scripting and game development!
Tutorial created by ReauofinveFb